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| Wed, 27 Jan 2010 12:07:39 -0600 FreeCell Plus | ||
| We have released a new version 4.0 of our game FreeCell Plus. FreeCell Plus is a collection of 8 FreeCell type solitaire games. What makes this release interesting is that version 3.0 was released in 1998. Yes, it has been... We have released a new version 4.0 of our game FreeCell Plus. FreeCell Plus is a collection of 8 FreeCell type solitaire games. What makes this release interesting is that version 3.0 was released in 1998. Yes, it has been 12 years since we have updated this product. Why the long gap? I have discussed FreeCell Plus on this blog before in 2005 in Indie Game Case Study: The Story of a Modestly Successful Game. In short, FreeCell Plus was the first game I developed after Pretty Good Solitaire. I wrote it in December 1995 and released version 1.0 on January 25, 1996. It was made completely from Pretty Good Solitaire code and was meant to be a smaller collection of solitaire games targeted at people who just like FreeCell type games and don't want anything else. It was written as a 16 bit application for Windows 3.1, although of course it ran on Windows 95 and NT (which were the only 32 bit Windows at the time). As I explained in the 2005 post, FreeCell Plus filled a specific market need for a Windows 3.1 FreeCell game. I updated it with versions 2.0 in 1997 and 3.0 in 1998, but by this time Windows 3.1 was dying out. In 1998 I released a new 32 bit product called FreeCell Wizard, which basically replaced FreeCell Plus. And that's how things stood for 12 years. FreeCell Plus continued to sell a few copies, because some people kept searching for "windows 3.1 freecell". But of course the numbers kept dwindling over the years. The game ran on Windows ME and XP, but when Windows Vista came along, as a 16 bit application it would no longer run (at least on the 64 bit OS). At this point, it made sense to just retire the game. But on the other hand, over the past couple of years we have been developing our new cross-platform solitaire engine, which makes products that run both on Windows and Mac OS X (the games Most Popular Solitaire, Goodsol Solitaire 101, and Pretty Good Solitaire Mac Edition are based on this engine). Why not just make a new version of FreeCell Plus with this new engine? And so FreeCell Plus version 4.0 was born on January 25, 2010, exactly 14 years after version 1.0. It runs not only on Windows Vista and 7, but also on Mac OS X. Users who buy it get both versions. Also, since FreeCell Wizard is Windows only and we won't be making a Mac version of it for awhile, we are giving the Mac version of FreeCell Plus away free to FreeCell Wizard users. We now have 4 products for Mac OS X: the $9.95 FreeCell Plus, the $16.95 Most Popular Solitaire with 30 games, the $19.95 Goodsol Solitaire 101 with 101 games, and the $24.95 Pretty Good Solitaire Mac Edition with 200 games (updating to 300 in a few months). |
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| Tue, 09 Mar 2010 21:50:54 -0500 Google unveils its cloud-based Apps Marketplace, wants 20% revenue share | ||
By Scott M. Fulton, III, Betanews
Tuesday evening, during an event televised over YouTube called Google Campfire One, Google executives lifted the curtain on its cloud-based Apps Marketplace for PC-based applications, with the promise of opening its online store with 50 charter vendors later in the evening. The Marketplace is designed to feature applications that integrate with the company's existing Google Apps, Gmail, and other cloud-based services. Google Vice President of Engineering Vic Gondotra told attendees at the company's headquarters that the company plans to utilize very simple terms of service. Think of a garden, but more with clearly marked paths as opposed to walls. Extending the concept of the Android Marketplace from handsets to computing devices, the company is inviting developers to build applications using its Studio tool, then deploy those apps by way of the Marketplace. Each developer is asked to pay a $100 sign-up fee, and then give Google a 20% revenue share for sales, at whatever price the developer charges. (We have not seen yet whether there will be a price cap.) ![]()
The integration Gondotra spoke of will take place through a relatively simple XML-based manifest, the typical length of which is promised to be not very long. An actual Google Apps manifest (not the abbreviated version used in Google's slides) is pictured below.
Each category in this manifest represents a point of integration with the Google Apps environment -- actually, with any online service that Google Apps is capable of reaching. Gmail is one of these places; tonight, the company's director of engineering, David Glaser, promised a theoretical level of integration with Gmail that would enable business apps developers to create Gmail plug-ins that would appear to match, or maybe rival, the functionality available in Microsoft Outlook. Glaser demonstrated the creation of an app manifest, which would also contain the "pages" (actually resources identified with URLs) that link to Google Apps' various points of integration. Perhaps the one that will be most often used is single sign-on, which will enable the identity of the Google Apps user to be shared with that of the custom app. Through the OAuth-based authentication protocol Google will use, developers will be able to deploy databases for their cloud apps using their own clouds, if you will, and then let Google's authentication pass through to the developers' clouds to validate users and enable the granting of permissions.
The keyword here again from Google is "simple," which is what will distinguish its cloud-based apps ecosystem from Microsoft Windows Azure in almost every respect. An app in Google's environment would appear to be leveraged on an existing Google App or service. As Glaser explained, a custom app will have its own home page, if you will; but as Gondotra explained, what makes the app usable in the first place is its connectivity with the existing hub that Google has in place. So the development studio for such apps (itself a Web application, pictured above running in Firefox on Google's favorite PC operating system, Windows XP) is specifically geared to generate this manifest and plug apps into the existing hub.
That's not to say apps won't or can't stand alone on their own, or even pre-exist, as Gondotra told the audience: "We're not mandating that you have to build on a particular platform. You don't have to use App Engine, although we'd be delighted to see that. You may already have an existing app built on your own infrastructure, your own tools, your own hosting environment...It's very easy to integrate even that existing app into Google Apps." The ability for apps to stand on their own was exemplified this evening by charter partner Intuit's first entry into the Marketplace. It showed an online payroll application for small business that enables office managers to keep track of employees' payrolls, using tools that are also integrated into Google Calendar. (It's hard not to notice that Google's app development platform runs on Firefox, while it prefers to run the apps themselves on Chrome.) Among Google's list of 50 charter developers, we noted, was Zoho -- a company whose existing cloud-based apps had actually competed against Google Apps, while using many deployment resources actually created by Google. The exact terms and conditions that apply to Google's developers' agreement -- a $100 one-time up-front fee to enroll per developer (not per app), and a 20% cut of the revenue -- are not known as of this evening. Vic Gondotra did say, however, that Google will enable online resellers to promote and sell apps from the Marketplace, with 20% of the cut from resold apps also going to Google and the rest to their developers. "Remember, with that rev share, you not only get to reach the 25 million customers, but you also get to take advantage of over 1,000 resellers who are not only going to be able to resell Google Apps, but may, in fact, be able to drive business directly to you," stated Gondotra. He did not say whether this resale operation would actually take place as part of Google's existing advertising platform, which may be why the early number of resellers (one thousand) is so high. A few years ago when Google premiered its online apps on a mostly free business model (with some subscription revenue attached for upper-level apps more recently), folks wondered how Google would turn this into a revenue center. Now we know the answer: The company wants to earn its cut not from its core apps, but from a substantial slice of your apps. Copyright Betanews, Inc. 2010
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| Kempler & Strauss W PhoneWatch (Unlocked) | ||
| The Kempler & Strauss W PhoneWatch looks like a fun gadget, but it ultimately has too many drawbacks to ever use it.
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| 18 Feb 2010 09:05:02 EST Facebook / LinkedIn importers | ||
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Need to hire a really great programmer? Want a job that doesn't drive you crazy? Visit the Joel on Software Job Board: Great software jobs, great people. |
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| BleachBit 0.7.3 | ||
| BleachBit quickly frees disk space, removes hidden junk, and easily guards your privacy. [License: Freeware| Requires: Win7/Vista/XP | Size: 6.38 MB] |
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| Wed, 10 Mar 2010 13:33:12 +0000 SnoopCGH | ||
| /snoopcgh/Beta Release/SnoopCGH_beta.zip |
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| Zenoss: 2.4 is Now Available | ||
| Zenoss Core is an enterprise network and systems management application written in Python/Zope. Zenoss provides an integrated product for monitoring availability, performance, events and configuration across layers and across platforms.
We are proud to announce the release of Zenoss 2.4. The latest Zenoss version was developed in conjunction with our community of more than 40,000 members who provided product input, monitoring extensions, patches and beta testing.
Zenoss 2.4 includes the following new features:
* Set-Up Wizard – Zenoss Core now includes a guided setup to create users and to easily add devices to be monitored. The easy-to-use setup will prompt Zenoss users for authentication credentials for Windows and Linux/UNIX servers as well as community strings for SNMP devices.
* SSH Monitoring Capabilities – Zenoss users can now securely access Linux and Unix servers via secure shell to pull performance metrics and develop extensions for deep reporting capabilities of server performance.
* Improved Reporting – Zenoss now provides the ability to normalize data into common units. Users can now add aliases to data points and convert performance metrics to measures that are consistent across all devices.
* Extended Monitoring Guide – A new extended monitoring guide provides detailed information on how to gather metrics and outlines best practices for managing IT infrastructure with Zenoss Core. This contains chapters on each Core and Enterprise ZenPack.
In addition to the new features, the documentation has all been refreshed and substantially updated. For this release, there were over 400 external tickets closed, greatly improving the overall stability and reliability of Zenoss Core. We would also like to take the opportunity to thank and highlight the 70+ community-contributed
ZenPacks that are currently available.
Thanks again to everyone who participated in the Zenoss 2.4 “Blue Crab� beta program as well!
2.4 Download: http://www.zenoss.com/download
2.4 Release Notes: http://www.zenoss.com/community/docs/release-notes/Release_Notes_Core_2.4.0.pdf
Updated Documentation: http://www.zenoss.com/community/docs/
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| Update - Trial - TimeLeft v3.51 | ||
| TimeLeft is a multi-functional utility that acts as a clock, reminder, alarm clock, countdown, stopwatch and time synchronization tool. It uses WinAmp skins, which allows you to fully customize the d.... |